FUNDAMENTAL SKILLS
Tachi-waza:
• Koshi -guruma
• Tani-otoshi
• Yoko-guruma
• Tomoe-nage
• Kata-uchi -ashi -dori
• Soto-kibisu-gaeshi
• Kata-guruma
• Morote-gari
• Soto-ashi -dori -ouchi -gari
• Uchi-kibisu-gaeshi
Shime-waza:
• Okuri-eri-jime
• Nami-juji-jime
• Gyaku-juji-jime
Kansetsu-waza:
• Ude-garami
PERFORMANCE SKILLS
Combination Techniques:
• Ude-garami from Kuzure-kesa-gatame
Tachi-waza:
• Yoko-kata-guruma-otoshi
Ne-waza:
• Koshi -jime – Uke makes Seoi-otoshi (dropping attack)
• Kata-te-jime - Uke in “all fours” position
• Nami-juji-jime – Uke on top (between Tori’s legs)
• Gyaku-juji-jime – Uke on top (between Tori’s legs)
• Okuri-eri-jime – Uke makes Seoi-otoshi (dropping attack)
Tachi-waza:
Kumi-kata:
• introduction to performance Kumi-kata (gripping) skills
Randori:
• demonstration of attacking defence, avoidance, continuous attacking performance skills in Tachi -waza and
Ne-waza in Randori with a co-operative partner
PERSONAL CHOICE 1
Candidates are required to:
• select and demonstrate four techniques from the BJA Technical Grading Syllabus and demonstrate them
individually and then as a series combinations and counters
OR
PERSONAL CHOICE 2
Kata
• demonstrate any two sets of the Nage-no-kata or any two sets of the Katame-no-kata or either of first 2
sets of the Go-no-sen-no-kata
TERMINOLOGY AND SUPPLEMENTARY KNOWLEDGE
Candidates are required to:
• know the common English translations and meaning of all Japanese terminology used in this section and
must be able to discuss with the Examiner the reasons for their choice of technique, grip etc
NOTES
1. During the Randori demonstration the player will be required to demonstrate knowledge of basic
performance skills e.g. Kumi-kata, Renzoku-waza, Renraku-waza and Kaeshi -waza. The duration of the
Randori will be approximately four minutes.
2. For the personal choice element, techniques must be demonstrated in an appropriate practical situation
that includes attacking opportunity, best grip and appropriate movement. Demonstrations must include
two combinations, two counters and two transitions into ne-waza. Combinations and counters can be
either tachi-waza or ne-waza or a combination of both. Techniques must be demonstrated in an
appropriate practical situation that includes attacking opportunity, best grip and appropriate movement.
It is expected that the player will select appropriate techniques which will allow for the demonstration of
the more advanced combinations and counters.
3. Kata is offered as personal choice for this grade. Demonstrations must be performed in the traditional
manner and include the formal opening and closing bowing procedures.